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1993-08-12
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Talking Number Machine
Copyright (c) 1993 PractiComp
Vicki Watson
6490 Dubois Rd. Delaware, OH 43015-8931
614-548-5043 Compuserve 71043,3706
TNUM is designed to help children recognize, say, and write numbers
from 1 to 9,999,999,999,999. TNUM uses high quality digitized speech
to say the numbers which appear on the screen. Mouse and/or keyboard
commands may be used. The program includes the following activities:
Number Machine - Click on the Number Machine and the machine will
produce an interesting fact containing a large number with an
accompanying picture. There are options to say, write, and
form the number. The registered version contains 175 facts.
Enter any Number - The user may enter (calculator style) any number
up to 13 digits. There are options to say, write, and form the
number.
Enter the Written Number - The computer will "think" of a large
number and display that number in words, for example - nine
million two hundred fifty one thousand three hundred seventy
two. The user must enter the digits to make that number.
Count By - TNUM can also help your child learn to count (by
increments of 1 to 10). If the user selects 2 the program will
begin counting by 2's - 2, 4, 6, 8, etc. until you decide to stop.
The inspiration for "Talking Number Machine" (TNUM) came from my
daughter Lisa, age 7. From the time she learned to read, she was
continually asking me, "Mom, what's this number?". She had a
fascination with large numbers, but at the time could not recognize
numbers over about 999. Now she is comfortable with numbers up to
the trillions. I hope your children find TNUM both educational and
enjoyable. Your registration fee makes it possible for us to continue
producing programs such as "Talking Number Machine". If you continue
to use this program, I hope you will decide to become a registered user
by sending in the following registration form.
Shareware Registration Form - TNUM 1.0
Benefits Of Registering!!!:
*** Receive 150 additional number facts for use in TNUM.
*** Receive a utility program which allows you to add your
own number facts to TNUM.
*** Receive a registered copy of an additional program -
"Talking Time Tutor". See the description at the end
of this file).
* Removal of the initial shareware screen.
* Most current version of this program at the
time of registration.
* Notification of and discounts on program upgrades and new programs.
* Support via phone or mail.
[ ] $10.00 "Talking Number Machine" Registration Fee
[ ] $3.00 "Sounds Like A..." trial disk
[ ] $3.00 "Preschool Pack" trial disk
[ ] $2.50 shipping (for orders outside the U.S. or Canada)
(Checks must be payable to a U.S. bank, please.)
Please send your check or money order to:
PractiComp
6490 Dubois Rd.
Delaware, OH 43015-8931
Name: _________________________________________
Address: _________________________________________
_________________________________________
_________________________________________
Phone: ________________________
Disk Size: [ ] 5 1/4" [ ] 3 1/2"
I received the shareware disk from: ________________________
Comments or suggestions:
_____________________________________________________________
_____________________________________________________________
_____________________________________________________________
DISTRIBUTION
BBS Name: TNUM1A.ZIP TNUM1B.ZIP (disks 1 & 2)
"Talking Number Machine" is a shareware product and may be freely
copied and shared with other computer users. Continued use beyond
a reasonable evaluation period requires registration. TNUM may be
copied and distributed by shareware distributors or posted to
Bulletin Board systems. Distributors, please include all files
listed below when distributing this product.
DISTRIBUTION FILES
TNUM may be distributed on a single 720K disk, or two 360K disks.
SINGLE DISK DISTRIBUTION (720K or 1.2M)
READ.ME * installation instructions
BROWSE.COM * file viewer
INSTALL.EXE * installation program
TNUM10.SI * required to recombine the split files
TNUM10.~~1 * split file 1
TNUM10.~~2 * split file 2
TWO DISK DISTRIBUTION (360K)
*** Disk1
READ.ME * installation instructions
BROWSE.COM * file viewer
INSTALL.EXE * installation program
TNUM10.SI * required to recombine the split files
TNUM10.~~1 * split file 1
*** Disk2
TNUM10.~~2 * split file 2
PROGRAM REQUIREMENTS
"Talking Number Machine" requires 640K RAM, a hard drive, and
an EGA or VGA color monitor. A mouse is optional. TNUM produces
speech via digitized voice files. Because the speech is produced
through the PC's internal speaker, no additional sound cards
are necessary.
*** The speech routines require at least a 286 system and are
not compatible with Microsoft Windows. The program must be run
strictly from DOS (not the Windows shell).
INSTALLATION
Insert disk 1 into the floppy drive and type A:INSTALL
(or B:INSTALL). Once installed you should have the
following files:
TNUM.EXE TFACT.DBF
TNUM.DOC TNUM.DBF
TNUM.GXL TNUM.NTX
TNUM.VOI
TNUM.DVX
RUNNING "Talking Number Machine"
Change to the "Talking Number Machine" directory and type TNUM.
For example: CD \TNUM
TNUM
Remember that the speech routines will not function correctly
if the program is run from Microsoft Windows. The program must
be started from the DOS prompt.
"TALKING NUMBER MACHINE" INSTRUCTIONS
Main Screen
-----------
The Main Screen contains the Number Place Names, the Traffic
Light, the Number Entry Area (the white area with an underline
for each digit), and the Number Machine.
Exiting the Program:
Click: traffic light Key: ESC
Number Place Names:
Click: place name area Key: Spacebar
The names of each number position are displayed at a right
angle to the place, directly above the number entry area.
For example - Ones, Tens, Hundreds, Thousands, etc.
The display of these names may be toggled on or off by
clicking in that area or by pressing the spacebar.
Once a child understands how to read a 3 digit number, the
larger numbers are really very easy. They just need to break
the number down into 3 digit sections (commas are displayed
in the Number Entry Area), saying the 3 digit number and then
the appropriate place name for that 3 digit section. The
place names for each section are displayed in red to make
them more prominent. For example - the number 823,745,891,905
would be broken down as follows:
823 (above the 3 is the word Billion in red)
745 (above the 5 is the word Million in red)
891 (above the 1 is the word Thousand in red)
905
"Talking Number Machine" Activities
-----------------------------------
1.) Count by Numbers 1 to 10.
Click: machine smoke stack Key: F1
TNUM can help your child learn to count by increments of 1 to 10.
When this option is selected you will be asked for the number to
count by. Click on the desired number or press a number key. To
count by 10's press the zero key or click on zero. If the user
selects 2 the program will begin counting by 2's: 2, 4, 6, 8, etc.
The number will be displayed in the number entry area and the
number will be spoken. Press any key or click a mouse button to
stop the counting. The program will stop on its own when it
reaches 2,147,000,000 (more or less, depending on the number you
are counting by).
2.) Enter Any Number.
Click: machine number pad Key: F2/ENTER
The user may enter (calculator style) any number up to 13 digits.
Any digits entered will be added onto the current number. You may
select the Clear option to start a new number. As you enter a number
there will be several red buttons displayed to the left of the number
machine indicating the available options. Click a button or press the
underlined letter of the desired option.
Say (S)
Use the Say option to have the computer say your number.
Write (W)
Use the Write option to have the computer display your
number in word format.
Form (F)
The Form option allows the user to select from a display
of number words to create the word version of the current
number. This allows the user to "write" the number without
having to actually type the words. A grid of number words
will be displayed. Select each number word in the appropriate
order by clicking on the word. You may also use the Up, Down,
Left, and Right arrow keys to highlight the desired word. Once
the desired word is highlighted, press ENTER. For example - if
the number was 1,319, you would select the following words -
One, Thousand, Three, Hundred, Nineteen. If the user gets
stuck, there is a Help button which will display the next
word in the number. Click the Help button or press 'H' for help.
When the number is complete, or if you would like to exit
before the number is complete, click the Exit button or
press 'X'.
Clear (C)
The Clear option will erase the number you have entered so
far, allowing you to start over.
Exit (X)
Use the Exit option to end the Enter Number mode.
3.) Enter the Number (in Digits) to Match the Number
Displayed in Words.
Click: yellow panel on machine Key: F3
The computer will "think" of a large number and will display
that number in words, for example - nine million two hundred
fifty one thousand three hundred seventy two. The user must
enter the digits to make that number. Enter the digits by
clicking on the number pad of the number machine or by pressing
the number key. Do not enter commas. The following options are
available - Say, Help, Clear, and Exit. The Say option will say
the number as you have entered it so far. If you get stuck, use
the Help option to display the next digit in the number. Click
the Help button or press 'H' for help. Use the Clear option to
clear the number and start over. When the number is complete,
or if you would like to exit before the number is complete,
click the Exit button or press 'X'.
From the main screen you may press F10 to set a range of
digits to use for this activity. For example you could restrict
the numbers generated to numbers from hundreds to millions by
setting the Minimum Number of Digits to 3, and the maximum
number of digits to 7. Or if you prefer to work on millions
only set both the minimum and maximum number of digits to 7.
4.) Activate Fact Machine
Click: machine handle Key: F4
(Clicking with the right mouse button will display
the number fact without animating the number machine)
Click on the handle of the Number Machine and the machine will
produce an interesting fact containing a large number. The fact
will be displayed in a frame, with the number highlighted, along
with an accompanying picture. For example - "Americans eat
50,000,000 hot dogs a day." While the fact is displayed the
following options are available - Say, Write, Form, and Exit.
These options are described under Activity 2 - Enter Any Number.
Each of these options will apply to the highlighted fact
number. The shareware version of the program contains 25 number
facts. The registered version contains 150 additional facts for
a total of 175.
=========================================================================
T A L K I N G T I M E T U T O R
"Talking Time Tutor" is a shareware program for children
ages 4 to 8 (approximately). A description of this program
follows. All registered users of "Talking Number Machine"
will receive a free copy of the registered version of "Talking
Time Tutor".
=========================================================================
"Talking Time Tutor" will have your child telling time in no
time! Your child will hear the time spoken using high quality
digitized speech. TTIME provides a variety of different time
activities each with three skill levels. Activities include
setting the analog clock to match the digital clock, setting
the digital clock to match the analog clock, setting the analog
clock to the spoken or written time, and setting the analog clock
to a future or past time. Additional features are provided to
entertain your child as he/she learns. Each of 6 analog clocks has
its own animation routine.
Pocket Watch Display minute count by fives.
Owl Eyes move left to right.
Bear Honey bee flies around.
Santa Christmas tree with blinking lights.
Cat Eyes move up and down.
Dinosaur Munches on grass.
The colors of the band on the digital wrist watch may be changed.
A bear on the screen tells time-related jokes or asks your child
questions about time. Isn't it about time you invested in
"Talking Time Tutor" for your child?
=========================================================================
P R E S C H O O L P A C K
"Preschool Pack" is a shareware program for preschoolers
available from PractiComp. A description of this program
follows. You may receive a trial disk containing "Preschool
Pack" by including an additional $3.00 with your registration.
=========================================================================
The colorful graphics, songs, and speech of Preschool Pack will
be sure to capture the attention of your preschooler. From the
main menu screen, which contains a cat which meows and winks when
clicked, to the bee which frowns when a mistake is made in the
matching game, you and your preschooler will appreciate the
careful design and attention to detail of Preschool Pack. The
program does not require any keyboard input - all activities
may be performed entirely with a mouse. Through five different
and entertaining activities your preschooler will learn about
counting, number recognition, the alphabet, colors, matching,
and classifying.
Activities include: "Animal Homes", where animals must be placed
in their appropriate homes - either farm, forest, or circus;
"Balloons", where the user must click on a color block matching
the color of a rising balloon before it pops; "Matching", a memory
game with an animated bee rewarding the user who locates all
matches; "Counting", where the user counts along with the computer
as a variety of colorful images, from dinosaurs to dolls, are
displayed; and "ABC's" where the user must find all letters which
match a displayed letter. "ABC's" uses speech to pronounce each
letter as it is selected. All activities are reinforced with
cheerful music and animation sequences.
=========================================================================
S O U N D S L I K E A . . .
"Sounds Like A..." is a shareware program for children available
from PractiComp. A description of this program follows. You may
receive a trial disk containing "Sounds Like A..." by including
an additional $3.00 with your registration.
=========================================================================
"Sounds Like A..." is a unique and entertaining game for children
ranging in age from approximately 1 1/2 to 7 years of age. The
program uses colorful graphics and a variety of high-quality sounds
ranging from a clock "ticking" to a dog "barking". In the first of
two games, the child must find the picture which matches a sound.
Your child may hear, for example, a cow "mooing". He/she will then
click on a square containing the picture of a cow. A game consists
of 12 sound/picture pairs. As each picture is matched with the
accompanying sound, parts of a larger underlying picture are revealed.
The second game is a matching or memory game with a slight twist. The
child must match a picture with the appropriate sound. For example, if
the child clicks on a block revealing a picture of a donkey, he must
find the block which contains the "Hee Haw" sound in order to make a
match.